A promotional graphic for VectorForge showing a 3D CAD model of a shelf bracket in blue and cyan tones on a dark grid workspace. Text below reads, 'See it bend before you print it' and describes a PLA 2 kg shelf bracket with stress mapping updates during editing.

VectorForge — Licencja dożywotnia (Windows i Linux)

$49.99
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A promotional graphic for VectorForge showing a 3D CAD model of a shelf bracket in blue and cyan tones on a dark grid workspace. Text below reads, 'See it bend before you print it' and describes a PLA 2 kg shelf bracket with stress mapping updates during editing.

VectorForge — Licencja dożywotnia (Windows i Linux)

$49.99
14-day money-back guarantee Download in minutes Every future version included No subscription, ever

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VectorForge to pełny program CAD 3D parametryczny, który kupujesz raz. 49,99 USD, bez abonamentu, bez konta, bez chmury, darmowe aktualizacje dożywotnio. Windows 10/11 i Linux na x86-64 i ARM64 (działa na Raspberry Pi).

Szkicuj i nakładaj więzy. Linie, prostokąty, wielokąty, łuki, koła, koła zębate ewoldianowe. Rozwiązywacz 15 więzów, który możesz przeciągać: poziome, pionowe, długość, kąt, równoległe, prostopadłe, odległość, promień, na linii, styczne, na kole, równe, stałe, współliniowe, zakotwiczone. Poziome i pionowe są rozpoznawane podczas rysowania; sprzeczne więzy zmieniają kolor na czerwony, dzięki czemu wiesz, które należy zmienić.

Modeluj za pomocą rzeczywistych brył. Wypchnięcie, kieszeń, obrót, rowek, profilowanie, loft (wzdłuż linii lub prowadnicy), powłoka, fazowanie, zaokrąglenie, lustrzane odbicie, powtórzenia liniowe i obrotowe, powtórzenia powtórzeń, złączenie / wycięcie / przecięcie boolowskie, na bazie jądra manifold. Gwinty to rzeczywista geometria helikalna: gwinty metryczne ISO i wypustki oraz gwinty rurkowe NPT zgodnie z ASME B1.20.1 z przejściem 1:16. Wpisz M8x1.25 12 lub 1/2 NPT i gotowe.

Twórz złożenia. Osiem typów połączeń rozpoznawanych na podstawie klikniętej geometrii: obrotowe, przesuwne, cylindryczne, kulowe, płaskie, śrubowe, stałe i zębate. Napędzaj i ograniczaj połączenia, a następnie chwyć dowolną część, a rozwiązywacz kinematyki odwrotnej przesunie cały łańcuch w czasie rzeczywistym, wykorzystując GPU w przypadku dużych złożonych modeli.

Symuluj podczas projektowania. Analiza elementów skończonych wewnątrz modelera: utrwal powierzchnie, nałóż siły w N, g lub lb, dodaj grawitację, wybierz PLA, nylon, ABS, PC lub aluminium, a następnie zobacz przemieszczenia i naprężenia von Misesa na części, zaznaczone względem granicy plastyczności i przeliczane przy każdej edycji.

Import i eksport. Pliki STEP i STL są importowane jako edytowalne bryły, które możesz wypchnąć, gwintować i poddać operacjom boolowskim. Eksportuj STL dla pojedynczej części lub całego modelu. Projekty to małe, czytelne dla człowieka pliki na Twoim dysku.

Szybkość na sprzęcie, który już posiadasz. Podgląd i wybór za pomocą GPU, każdy rozwiązywacz na każdym rdzeniu CPU, pamięć podręczna funkcji, która odtwarza tylko zmienione elementy. Pełny układ zębatego przekładu działa z prędkością 60 FPS na ośmiolatnim sprzęcie.

Licencja. Jedna osoba, wszystkie posiadane przez nią maszyny, na zawsze. Wszystko, co zaprojektujesz, należy do Ciebie. 14-dniowa gwarancja zwrotu pieniędzy. Link do pobrania i klucz e-mailem w kilka minut.

What you are buying

The whole program. No tiers.

The parts that decide whether a CAD package can do real mechanical work, all included.

A constraint solver you can drag

Lines, rectangles, polygons, arcs, circles, involute gears and construction geometry. Fifteen constraint types, under-constrained sketches flagged, conflicts in red. Grab a point and the sketch moves exactly as far as the constraints allow.

Every solid operation

Pad, pocket, revolve, groove, sweep, loft, shell, chamfer, fillet, mirror, linear and rotational pattern, boolean fuse / cut / intersect. On a manifold boolean kernel that does not leave slivers.

Real threads, metric and NPT

Tapped holes, threaded bosses and bores with true helical geometry. ISO metric to M64, NPT pipe threads to ASME B1.20.1 with the 1:16 taper. They print, they pattern, they survive booleans.

Assemblies with eight joint types

Revolute, slider, cylindrical, ball, planar, screw, fixed and gear joints inferred straight from geometry. Drive, limit, lock, ground. Drag a part and inverse kinematics moves the chain.

Finite-element analysis inside the modeler

Fix faces, apply forces in N, g or lb, add gravity, pick a material. Displacement and von Mises stress on the part, max stress against yield, re-solved on every edit. GPU compute where there is GL 4.3, every CPU core otherwise.

A full parametric timeline

Stable geometry references mean a fillet placed on copy 2 of a pattern stays on copy 2. Change anything, anywhere, and the rest rebuilds. Nothing is ever baked.

STEP and STL as real solids

Imported bodies are editable: pad off their faces, pocket, thread, chamfer, fillet, shell, pattern and boolean them like anything drawn here. Export STL per part or whole model.

Built for the hardware you have

GPU viewport with GPU picking, every solver multithreaded, a feature cache that only rebuilds what changed. Real time on a laptop; usable on a Raspberry Pi.

Windows and Linux, x86-64 and ARM64

Windows 10/11 as a zip, Linux as a single AppImage (Debian 12 / glibc 2.36 or newer, including Raspberry Pi OS and Armbian). No installer, no admin rights.

Offline, private, yours

No account, no license server, no telemetry, no cloud. A small human-readable project file you can diff, back up and keep forever.

Fast to drive

A key for every constraint, right-click menus everywhere, values typed in plain English: M6 10, 500g, 1/2 NPT 15. Backspace repeats. Esc gets you out.

Tested like an engineering tool

Twelve automated suites run every build: geometry, threads, NPT, sweeps, lofts, shells, assemblies, FEA against beam theory, STEP round-trips, and every bug a customer has sent us.

Questions

Is it really a one-time purchase?

Yes. $49.99 once. No subscription, no maintenance fee, no paid upgrade tier, no "pro" version hiding the good features. Every point release and every major version is included, for as long as VectorForge exists.

There's no trial. How do I know it's any good?

Three ways. Every recording on this page is an unedited capture of the real software. The release notes show exactly what gets fixed and how fast. And the purchase is covered by a 14-day money-back guarantee: buy it, use it for two weeks on your own parts, and if it isn't for you, email us for a full refund. That is a better trial than a crippled demo.

What does it run on?

64-bit Windows 10 or 11, and 64-bit Linux down to Debian 12 (glibc 2.36 or newer) on x86-64 and ARM64, so Raspberry Pi 4/5, Rock Pi and similar boards work. It needs OpenGL 3.1; the optional GPU compute solvers use OpenGL 4.3 where available and fall back to every CPU core where not. There is no macOS build.

How capable is the modeler, really?

Capable enough to build a rocket nozzle with a pipe-threaded manifold, a six-axis arm or a meshing gearbox in a single file. Sketches with a 15-constraint solver; pad, pocket, revolve, groove, sweep, loft, shell, chamfer, fillet, mirror, patterns and booleans on a manifold kernel; metric and NPT threads as real geometry; a full parametric timeline. It is not a surfacing or sheet-metal package.

How far does the assembly modeling go?

Eight joint types: revolute, slider, cylindrical, ball, planar, screw, fixed and gear. Joints are inferred from the geometry you click: a boss in a bore is a pin, two edges a slider. Drive and limit joints, lock them, ground a part, then grab anything and the inverse-kinematics solver moves the chain in real time, on the GPU for large assemblies.

What can the FEA do, and what can't it?

Linear static analysis: fix faces, apply forces in N, g or lb, turn on gravity, choose PLA, PA-6, PA-12, ABS, PC, 6061 aluminum or type your own E, Poisson's ratio and yield. You get displacement and von Mises stress on the part, the maximum flagged red against yield, re-solved on every edit. It is built for "will this bracket hold?" during design. It is not nonlinear, thermal, dynamic or contact simulation.

Are the threads real or just cosmetic?

Real. A tapped hole or threaded boss is true helical geometry swept along the pitch and combined through the boolean kernel. ISO metric from the coarse-pitch table or any pitch you type; NPT pipe threads to ASME B1.20.1 with the 1:16 taper, external and internal, 1/16" to 12". They export to STL, voxelise for the simulation, and survive patterns and fillets.

Which file formats does it read and write?

It imports STEP and STL as editable solid bodies and exports STL, per part or whole model. Your editable history is saved in the native .vforge format, a small human-readable text file. Formats added later are included in your license.

Why is it so fast?

The viewport and picking run on the GPU. The boolean kernel, sketch solver, mesher, FEA and assembly solvers run across every CPU thread (and on GPU compute where available). A feature cache rebuilds only what changed. Nothing waits on a server. That is why a whole gear train turns at 60 FPS on eight-year-old hardware, and why it is usable on a Raspberry Pi.

Does it need an internet connection or an account?

No. There is no login, no license server to reach, no telemetry and no file sync. Your models stay on your drive and the software works fully offline, forever.

Which computers can I install it on?

All of your own: desktop, laptop, the workstation at the shop, the Pi on the bench. The only rule is one license per person; you can't give copies to others.

I need licenses for a team. How does that work?

Set the quantity on the product page and check out once. Each license is for one person on all of their machines. You receive one key per license by email.

Buy it once. Keep it forever.

$49.99. Windows and Linux, x86-64 and ARM64. Every future version included. 14-day refund if it isn't for you.

14-day money-back guaranteeDownload in minutesNo subscription, ever