VectorForge — Lifetime-Lizenz (Windows & Linux)

$49.99
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VectorForge — Lifetime-Lizenz (Windows & Linux)

VectorForge — Lifetime-Lizenz (Windows & Linux)

$49.99
Download in minutes Every future version included No subscription, ever

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VectorForge ist ein vollständig parametrisches 3D-CAD-Programm, das Sie einmal kaufen. 49,99 $, kein Abonnement, kein Konto, keine Cloud, lebenslange kostenlose Updates. Windows 10/11 und Linux auf x86-64 und ARM64 (es läuft auf einem Raspberry Pi).

Skizzieren und Bedingungen festlegen. Linien, Rechtecke, Polygone, Bögen, Kreise, Involutenverzahnungen. Ein 15-Bedingungen-Solver, den Sie ziehen können: horizontal, vertikal, Länge, Winkel, parallel, senkrecht, Abstand, Radius, auf Linie, Tangente, auf Kreis, gleich, fixiert, kollinear, verankert. Horizontal und vertikal werden beim Zeichnen automatisch erkannt; widersprüchliche Bedingungen werden rot markiert, damit Sie wissen, welche Sie ändern müssen.

Modellieren mit echten Volumenkörpern. Pad, Tasche, Rotationskörper, Nut, Sweep, Loft (gerade oder entlang einer Leitkurve), Hohlkörper, Fase, Rundung, Spiegeln, lineare und rotierende Muster, Muster von Mustern, boolesche Vereinigung / Differenz / Schnittmenge, auf einem Manifold-Kernel. Gewinde sind echte Helixgeometrien: ISO-Metrik-Gewindebohrungen und Gewindeköpfe sowie NPT-Rohrgewinde nach ASME B1.20.1 mit der 1:16-Verjüngung. Geben Sie M8x1.25 12 oder 1/2 NPT ein und es ist da.

Baugruppen erstellen. Acht Gelenktypen werden aus der angeklickten Geometrie erkannt: Dreh-, Gleit-, Zylinder-, Kugel-, Planar-, Gewinde-, festes und Zahnradgelenk. Treiben und begrenzen Sie die Gelenke, greifen Sie dann ein beliebiges Teil und der Inverse-Kinematics-Solver bewegt die gesamte Kette in Echtzeit, auf der GPU für große Baugruppen.

Simulieren Sie während des Entwurfs. Finite-Elemente-Analyse im Modeler: Flächen fixieren, Kräfte in N, g oder lb anwenden, Schwerkraft hinzufügen, PLA, Nylon, ABS, PC oder Aluminium auswählen und Verschiebung und von-Mises-Spannung am Teil sehen, markiert gegenüber der Streckgrenze, bei jeder Änderung neu berechnet.

Import und Export. STEP und STL kommen als bearbeitbare Volumenkörper hinein, die Sie paden, gewinden und booleschen können. STL-Export pro Teil oder für das gesamte Modell. Projekte sind kleine, für Menschen lesbare Dateien auf Ihrem Laufwerk.

Schnell auf dem, was Sie besitzen. GPU-Viewport und -Auswahl, jeder Solver auf jedem CPU-Kern, ein Feature-Cache, der nur das neu aufbaut, was sich geändert hat. Ein vollständiges Getriebe dreht sich mit 60 FPS auf acht Jahre alter Hardware.

Die Lizenz. Eine Person, jede Maschine, die sie besitzt, für immer. Alles, was Sie entwerfen, gehört Ihnen. 14-tägige Geld-zurück-Garantie. Download-Link und Key per E-Mail in wenigen Minuten.

What you are buying

The whole program. No tiers.

The parts that decide whether a CAD package can do real mechanical work, all included.

A constraint solver you can drag

Lines, rectangles, polygons, arcs, circles, involute gears and construction geometry. Fifteen constraint types, under-constrained sketches flagged, conflicts in red. Grab a point and the sketch moves exactly as far as the constraints allow.

Every solid operation

Pad, pocket, revolve, groove, sweep, loft, shell, chamfer, fillet, mirror, linear and rotational pattern, boolean fuse / cut / intersect. On a manifold boolean kernel that does not leave slivers.

Real threads, metric and NPT

Tapped holes, threaded bosses and bores with true helical geometry. ISO metric to M64, NPT pipe threads to ASME B1.20.1 with the 1:16 taper. They print, they pattern, they survive booleans.

Assemblies with eight joint types

Revolute, slider, cylindrical, ball, planar, screw, fixed and gear joints inferred straight from geometry. Drive, limit, lock, ground. Drag a part and inverse kinematics moves the chain.

Finite-element analysis inside the modeler

Fix faces, apply forces in N, g or lb, add gravity, pick a material. Displacement and von Mises stress on the part, max stress against yield, re-solved on every edit. GPU compute where there is GL 4.3, every CPU core otherwise.

A full parametric timeline

Stable geometry references mean a fillet placed on copy 2 of a pattern stays on copy 2. Change anything, anywhere, and the rest rebuilds. Nothing is ever baked.

STEP and STL as real solids

Imported bodies are editable: pad off their faces, pocket, thread, chamfer, fillet, shell, pattern and boolean them like anything drawn here. Export STL per part or whole model.

Built for the hardware you have

GPU viewport with GPU picking, every solver multithreaded, a feature cache that only rebuilds what changed. Real time on a laptop; usable on a Raspberry Pi.

Windows and Linux, x86-64 and ARM64

Windows 10/11 as a zip, Linux as a single AppImage (Debian 12 / glibc 2.36 or newer, including Raspberry Pi OS and Armbian). No installer, no admin rights.

Offline, private, yours

No account, no license server, no telemetry, no cloud. A small human-readable project file you can diff, back up and keep forever.

Fast to drive

A key for every constraint, right-click menus everywhere, values typed in plain English: M6 10, 500g, 1/2 NPT 15. Backspace repeats. Esc gets you out.

Tested like an engineering tool

Twelve automated suites run every build: geometry, threads, NPT, sweeps, lofts, shells, assemblies, FEA against beam theory, STEP round-trips, and every bug a customer has sent us.

Questions

Is it really a one-time purchase?

Yes. $49.99 once. No subscription, no maintenance fee, no paid upgrade tier, no "pro" version hiding the good features. Every point release and every major version is included, for as long as VectorForge exists.

Is there a free trial?

Yes. Download the full program and use it free for 14 days on Windows 10/11, Linux x86-64 or Linux ARM64. No account, no card, no email. If it earns its place, buy a license for $49.99 and keep it for good. Every recording on this page is also an unedited capture of the real software, and the release notes show what gets fixed and how fast. If you buy and change your mind within 14 days, email us for a full refund.

What does it run on?

64-bit Windows 10 or 11, and 64-bit Linux down to Debian 12 (glibc 2.36 or newer) on x86-64 and ARM64, so Raspberry Pi 4/5, Rock Pi and similar boards work. It needs OpenGL 3.1; the optional GPU compute solvers use OpenGL 4.3 where available and fall back to every CPU core where not. There is no macOS build.

How capable is the modeler, really?

Capable enough to build a rocket nozzle with a pipe-threaded manifold, a six-axis arm or a meshing gearbox in a single file. Sketches with a 15-constraint solver; pad, pocket, revolve, groove, sweep, loft, shell, chamfer, fillet, mirror, patterns and booleans on a manifold kernel; metric and NPT threads as real geometry; a full parametric timeline. It is not a surfacing or sheet-metal package.

How far does the assembly modeling go?

Eight joint types: revolute, slider, cylindrical, ball, planar, screw, fixed and gear. Joints are inferred from the geometry you click: a boss in a bore is a pin, two edges a slider. Drive and limit joints, lock them, ground a part, then grab anything and the inverse-kinematics solver moves the chain in real time, on the GPU for large assemblies.

What can the FEA do, and what can't it?

Linear static analysis: fix faces, apply forces in N, g or lb, turn on gravity, choose PLA, PA-6, PA-12, ABS, PC, 6061 aluminum or type your own E, Poisson's ratio and yield. You get displacement and von Mises stress on the part, the maximum flagged red against yield, re-solved on every edit. It is built for "will this bracket hold?" during design. It is not nonlinear, thermal, dynamic or contact simulation.

Are the threads real or just cosmetic?

Real. A tapped hole or threaded boss is true helical geometry swept along the pitch and combined through the boolean kernel. ISO metric from the coarse-pitch table or any pitch you type; NPT pipe threads to ASME B1.20.1 with the 1:16 taper, external and internal, 1/16" to 12". They export to STL, voxelise for the simulation, and survive patterns and fillets.

Which file formats does it read and write?

It imports STEP and STL as editable solid bodies and exports STL, per part or whole model. Your editable history is saved in the native .vforge format, a small human-readable text file. Formats added later are included in your license.

Why is it so fast?

The viewport and picking run on the GPU. The boolean kernel, sketch solver, mesher, FEA and assembly solvers run across every CPU thread (and on GPU compute where available). A feature cache rebuilds only what changed. Nothing waits on a server. That is why a whole gear train turns at 60 FPS on eight-year-old hardware, and why it is usable on a Raspberry Pi.

Does it need an internet connection or an account?

No. There is no login, no license server to reach, no telemetry and no file sync. Your models stay on your drive and the software works fully offline, forever.

Which computers can I install it on?

All of your own: desktop, laptop, the workstation at the shop, the Pi on the bench. The only rule is one license per person; you can't give copies to others.

I need licenses for a team. How does that work?

Set the quantity on the product page and check out once. Each license is for one person on all of their machines. You receive one key per license by email.

Buy it once. Keep it forever.

$49.99. Windows and Linux, x86-64 and ARM64. Every future version included. 14-day refund if it isn't for you.

14-day money-back guaranteeDownload in minutesNo subscription, ever
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